Contract Laundering
Trap Normal

Contract Laundering

  • Archetype:
  • Dark Contract

  • View:
  • 3469




Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
36± 8/ 100
Power Score
Intrinsic 33
Deck 37

Contract Laundering — Power Evaluation

Final Score: 36 ± 8 · Confidence: Medium

  • Intrinsic: 33 · Deck: 37 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Contract Laundering is a Trap Card that destroys as many Dark Contract Spell/Trap cards as you control and then draws that many cards, gaining 1000 LP per card drawn. It is card-count neutral and converts only its own archetype's backrow into hand and LP, so it does not build a board or interact with the opponent. The 17-deck, D/D/D-heavy presence (with near-100% co-occurrence with Dark Contract support) confirms it is a reliable part of that support network, but inclusion alone does not raise the score, and high LP or draw numbers earn nothing without a combo record. Score is held down by the trap timing, the Dark Contract-only condition, and the absence of any recorded combo boards.

Axis scores

Axis Score Evidence
Accessibility 35 Trap Card type with a Dark Contract-only condition means it needs a set turn and Dark Contract backrow already in place; 17 of 17 decks run it at 1 to 3 copies (observed; trap timing is inferred from card type).
Combo & Conversion 25 Text converts Dark Contract backrow into an equal draw plus LP, but no combo boards or starter/payoff stats are recorded, so conversion is text-only (inferred).
Resource Economy 45 Destroys N own cards to draw N, which is card-neutral, with an LP gain as the only net benefit; no recorded refuel effect (verified from card text).
Effect & Interaction 10 No negation, removal, or disruption against the opponent; the effect only acts on the controller's own Spell/Trap Zone (verified from card text).
Material Utility 0 A Trap Card cannot be used as Link, Synchro, Xyz, or Fusion material, so the body contributes nothing here (verified from card type).
Resilience & Flexibility 30 Set trap that depends on Dark Contract backrow being present, so it is weak across most board states and cannot be recovered once destroyed (inferred from text).
Deck-Building Efficiency 45 Conditional on the Dark Contract support package and not a garnet, but it takes a slot that must line up with that archetype backrow; copy counts average 1.71 (observed).

Calculation

Weight profile: Utility default (no clear role); no role blend applied. Intrinsic ≈ 33, Deck ≈ 37, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Card-neutral draw that converts own Dark Contract backrow into hand and LP
  • Near-universal presence in the Dark Contract support package across 17 decks
  • Clean rules text with no garnet or self-lock

Weaknesses

  • Trap timing: must be set and wait a turn
  • Dead without Dark Contract backrow on the field
  • No negation, removal, or board impact
  • Trap Card cannot be material

Counters / choke points

  • Backrow removal or destruction before activation
  • Opponent Spell/Trap interaction on the set trap

Best use

Conditional card-neutral refuel and LP gain within the Dark Contract support package. Decks: D/D/D (671), D/D/D (235), Dark Contract (1325).

Evidence & gaps

  • Verified: Trap Card type; effect destroys N own Dark Contract Spell/Trap cards and draws N, gaining 1000 LP per card drawn; Archetype is Dark Contract; 17 decks run it, 4 distinct archetypes, avg 1.71 copies
  • Observed: Top partners are Dark Contract support cards at 64.7% to 100% co-occurrence; Gameplay mix is 11 decks in gameplay 7 and 5 in gameplay 4
  • Inferred: Set-then-activate timing follows from Trap Card type; Card is roughly card-neutral; LP gain is its only net benefit; Resilience is low because it depends on backrow being present
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion measured from the deck sample only legal_copies is empty for all formats top_card_context has no rankings











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